0
100%
USAGE
NIGHT 1
12 AM
L·OPEN
R·OPEN
CAM 1 — MAIN HALL
100%
CAM 1 — MAIN HALL
REC
CAM 2
CAM 3
MONITOR UP · +1 POWER DRAW YOU CAN'T MOVE OR REACH A DOOR
NIGHT WATCH
JOE'S PIZZA PALACE · 12AM–6AM

Something walks the halls after closing. Watch the cameras. Seal the doors. Don't run out of power.

HOW TO PLAY

🏢
YOU NEVER LEAVE THE OFFICE. The room is the whole game. Both doorways are blocked — the yellow floor stripes are the line. Things come to you.
🕛
SURVIVE UNTIL 6 AM. Six in-game hours, about four minutes. The pips under NIGHT track them.
🚪
TWO DOORWAYS — LEFT AND RIGHT. Something will walk up and stand in one. The chips under the clock go red when it does. You have a few seconds.
🔦
FLASHLIGHT — cheap answer. Look straight at Chef Joe and hold the beam on him. He backs off. Costs little power, but you have to aim and it takes a moment.
🛡️
SHUTTER — absolute answer. Walk to the red button beside that doorway and press it. Nothing gets through — but the motor costs ~3% power per slam, and it doesn't leave, it pounds on the door. Reopen too early and it walks in.
📹
CAMERAS. Track them room to room. Pepperoni Pete freezes while you watch him — but you can't move or touch a door while the panel is up.
🔋
POWER IS THE REAL ENEMY. Doors, cameras and the torch all draw from one battery. At 0% everything dies and you have seconds.
🪙
TIPS ON THE FLOOR. Walk over them. They buy upgrades between nights — you'll want them by Night 4. Leaving the desk is the risk.
🎮
CONTROLS
WASD move · MOUSE look · SHIFT run
F torch · TAB cameras · SPACE use door / fuse
Touch: left stick to move, drag anywhere to look, buttons bottom-right.

NIGHT 1

12:00 AM

NIGHT SHIFT SUPPLY

0

SHIFT ENDED

YOU WERE FOUND

6:00 AM

NIGHT 1 CLEARED

GAME OVER
BOOTING SECURITY SYSTEM…